Return Path.GetDirectoryName(path) + Path.DirectorySeparatorChar Īwait Task.Run(() => Parallel.ForEach(Data. UpdateProgressBar(null, "Sprites", progress++, ) ScriptMessage("Export Complete.\n\nLocation: " + texFolder) TextureWorker worker = new TextureWorker() String texFolder = GetFolder(FilePath) + "Export_Textures" + Path.DirectorySeparatorChar sprite sheet, or youll have to decode or decompress the files. Thats even worse It just boggles my mind why the developer put in this insane time window to do freaking multiple dashes. Hyper Light Drifter > General Discussions > Topic Details. The first few dashes need to be about 0.25-0.28 seconds and after about the 5th dash you can speed up some, or just keep the same pace. Make sure the window looks like this, with your beginning and ending offset entered, before you click "OK": Youre probably pressing the dash button too fast. Click the "Edit" tab, and click "Select block". It's a lot of code to select, so to speed things up HxD has a select option to automatically select the block of code you want, using the beginning and ending offsets. The lighting engine is absolutely gorgeous and they have some of the most detailed sprite animations Ive seen. Highlight offest 0 to 3A6F3 and delete it using backspace. If you highlight more than one byte HxD will show the first and last offest you've selected at the bottom of the window, under a "Block" label.įirst we are going to delete the unnecessary code at the beginning of the file. If you dont care about them not being organized, then you dont have to read any further if you dont want to because Im gonna cover the harder way next. By default it automatically highlights offset 0 when you first open a file, the very first byte in the file. Hyper Light Drifter was made with Game Maker, and generally games made with this engine have their data stored in a 'data.win' file. In HxD's case, it's in the bottom left corner. Usually hex-editing programs show somewhere the offset (the "location" in the file) of the byte you've highlighted. We are going to delete the extra data this part is tricky so read carefully. Because of this extra data it's unreadable by dedicated Game Maker-ripping programs (one of which we are going to use in a bit).įor this step you're going to need a hex editor (I am using HxD ). Remember our ".data" file? That's actually a data.win file wrapped in extra lines of data. Hyper Light Drifter was made with Game Maker, and generally games made with this engine have their data stored in a "data.win" file. NEW 'Controller Test' branch - NEW Controller Issues 'Default' - Controller Support Tweak 'Next Update' - Controller Support Tweak 'Next Update' - Controller Support Miscellaneous Fixes Fast Collision 'Next Update' - Mac and Linux 60FPS 'Next Update' - Phantom Slash fix 'Next Update' - Fast Collision 'Next Update' - Framerates and Gearbits 60FPS Release More Sleuthing Framerate Sleuthing Fast Collision Beta Hotfix Update 'Next Update': More 60FPS beta fixes 'Next Update': 60FPS beta fixes The 60 fps Update - Smooth as Butter, Rushing Bosses 'Next Update' live 'Next Update' is live, some input and minor fixes Multiple language support and some fixes in "next_update"! Save File Beta Co-op Update! Local CO-OP Beta Available NOW BETAS patch for 4.22.If you don't care about them not being organized, then you don't have to read any further if you don't want to because I'm gonna cover the harder way next.
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